🎮 Emergency Response: Liberty County Script Vehicle Fly | Open Source
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Description
Simple Vehicle Fly Keybind: V
Compatible Executors
ManyScript Code
176 Lines • 5427 Bytes
--[[
WARNING: Heads up! This script has not been verified by RE Rangers x Script. Use at your own risk!
]]
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local inputService = game:GetService("UserInputService")
local player = players.LocalPlayer
local vehicles = workspace:WaitForChild("Vehicles")
local atvs = workspace:WaitForChild("ATVs")
local enabled = false
local activeVehicle
local cameraTarget
local cameraOffset
local cameraTargetRotation
local cameraDistance
local savedCameraSubject
local function getVehicle()
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local seat = humanoid and humanoid.SeatPart
if not seat or not seat:IsA("VehicleSeat") or seat.Name ~= "DriverSeat" then
return
end
local vehicle = seat.Parent
if vehicle and (vehicle.Parent == vehicles or vehicle.Parent == atvs) then
return vehicle, seat
end
end
local function getDirection(camera)
local direction = Vector3.zero
if inputService:IsKeyDown(Enum.KeyCode.W) then
direction += camera.CFrame.LookVector
end
if inputService:IsKeyDown(Enum.KeyCode.S) then
direction -= camera.CFrame.LookVector
end
if inputService:IsKeyDown(Enum.KeyCode.D) then
direction += camera.CFrame.RightVector
end
if inputService:IsKeyDown(Enum.KeyCode.A) then
direction -= camera.CFrame.RightVector
end
return direction.Magnitude > 1 and direction.Unit or direction
end
local function resetCamera()
local camera = workspace.CurrentCamera
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local subject = savedCameraSubject
if humanoid and not humanoid.SeatPart then
subject = humanoid
end
if subject and subject.Parent then
camera.CameraSubject = subject
elseif humanoid then
camera.CameraSubject = humanoid
end
if cameraTarget then
cameraTarget:Destroy()
end
activeVehicle = nil
cameraTarget = nil
cameraOffset = nil
cameraTargetRotation = nil
cameraDistance = nil
savedCameraSubject = nil
end
local function attachCamera(vehicle, seat)
local camera = workspace.CurrentCamera
local subject = camera.CameraSubject
local source = typeof(subject) == "Instance" and subject:IsA("BasePart") and subject or seat
local target = Instance.new(source:IsA("VehicleSeat") and "VehicleSeat" or "Part")
target.Name = "VehicleFlyCamera"
target.Size = source.Size
target.Transparency = 1
target.Anchored = true
target.CanCollide = false
target.CanQuery = false
target.CanTouch = false
target.CFrame = source.CFrame
target.Parent = workspace
savedCameraSubject = subject
cameraTarget = target
cameraOffset = vehicle:GetPivot():PointToObjectSpace(source.Position)
cameraTargetRotation = source.CFrame.Rotation
cameraDistance = (camera.CFrame.Position - camera.Focus.Position).Magnitude
camera.CameraSubject = target
end
inputService.InputBegan:Connect(function(input, typing)
if not typing and input.KeyCode == Enum.KeyCode.V then
enabled = not enabled
if not enabled then
resetCamera()
end
end
end)
inputService.InputChanged:Connect(function(input)
if enabled and cameraDistance and input.UserInputType == Enum.UserInputType.MouseWheel then
local zoomStep = math.max(1, cameraDistance * 0.15)
cameraDistance = math.clamp(
cameraDistance - input.Position.Z * zoomStep,
player.CameraMinZoomDistance,
player.CameraMaxZoomDistance
)
end
end)
runService.RenderStepped:Connect(function(deltaTime)
if not enabled then
return
end
local vehicle, seat = getVehicle()
if not vehicle then
if activeVehicle then
resetCamera()
end
return
end
local camera = workspace.CurrentCamera
local pivot = vehicle:GetPivot()
if vehicle ~= activeVehicle then
resetCamera()
activeVehicle = vehicle
attachCamera(vehicle, seat)
end
local focusPosition = camera.Focus.Position
local cameraOffsetFromFocus = camera.CFrame.Position - focusPosition
if cameraOffsetFromFocus.Magnitude > 0 then
local cameraPosition = focusPosition + cameraOffsetFromFocus.Unit * cameraDistance
camera.CFrame = CFrame.new(cameraPosition) * camera.CFrame.Rotation
end
local direction = getDirection(camera)
local speed = inputService:IsKeyDown(Enum.KeyCode.LeftShift) and 240 or 120
local position = pivot.Position + direction * speed * deltaTime
local targetPivot = CFrame.new(position) * camera.CFrame.Rotation
local targetPosition = targetPivot:PointToWorldSpace(cameraOffset)
vehicle:PivotTo(targetPivot)
cameraTarget.CFrame = CFrame.new(targetPosition) * cameraTargetRotation
local body = vehicle:FindFirstChild("Body")
local base = body and body:FindFirstChild("Base") or seat
base.AssemblyLinearVelocity = Vector3.zero
base.AssemblyAngularVelocity = Vector3.zero
end)
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